WILL HELP THE DOG'S SURVIVAL
(Part of the Memory flow chart of the DOG-GAMES website)
Nature provides animals with the ability to recognise rewarding
and pleasurable experiences that will help them to survive. For
instance in the wild, young predators learn to chase and kill a
variety of small animals when they detect their scent, sound, or
movement. They also learn what tastes acceptable and what tastes
unpleasant or makes them ill.
This instinctive ability to assess what is happening around it is
still very strong in the domestic dog.
The dog's brain assesses the event or experience to see if it offers the opportunity to -
- Fulfill its strong working drives and instincts (eg. chasing, herding, following a scent, digging etc.)
- Be safe and part of either a human or dog pack (eg. human attention by either eye contact and/or interaction through play, touch or voice; other dogs accepting its presence and communicating with it by using calming signals and inviting it to play; the company of another dog, human or any other animal that it can bond with)
- Recognise the event from past experiences that something pleasant is about to happen.
- Find, smell, taste and feel the sensation of food in it's mouth, even when it may not feel hungry.
- Fulfill its guarding
instincts to protect its pack, territory or itself.
- Experience an exciting rush of
adrenaline, which can often become addictive and leave the dog
wanting to repeat the event in order to get another "high". Too
much of this type of excitement can result in the dog suffering
from high levels of long-term
stress which will effect its health and behaviour.
VERY REWARDING
If the dog's brain assesses that the Event is very rewarding, the
dog will make an environmental photo of
what it's senses have detected and store it in the dog's long-term memory.
PLEASANT + SHORT-TERM MEMORY
If the Event is only slightly rewarding the dog will store the
experience in it's short-term memory (which seems to be only a
couple of days, or a week, at the most). If the dog does not come
across a similar Event in that period of time the experience will
be forgotten. An example of this is when a dog is being taught a
new behaviour and it does not find the initial training very
rewarding. If the training is not repeated (and rewarded) on a
regular basis then the dog will not retain the behaviour in its
long-term memory.
REINFORCE
Ideally, when teaching a dog a new behaviour, the dog should be
given short sessions of training of only ONE SPECIFIC EXERCISE AT A
TIME for a maximum of five repetitions in a session. Three
repetitions of an exercise seems to suit many dogs and prevents
boredom setting in, leaving the dog wanting to do more for the next
training session. This repetition enables the dog to assess the
exercise as very rewarding and hence store it in its long-term memory.
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