TRIGGERS
Dogs do not have memories like humans, they are unable
to remember thoughts, events or situations like we do. Instead, they rely on
a whole variety of triggers which stimulate them into doing certain behaviours.
The consequence of doing these behaviours can be either good or bad experiences
for the dog. If they are good experiences he will repeat the behaviour when
he comes across that particular trigger, on the other hand he will stop the
behaviour if the consequences were unpleasant. Here are some examples of triggers
in Dog-Games training (as explained in the various Stages of the Games)-
| Triggers |
Dog enters training compound for Dog-Games. Its lead is taken off. Neither
the handler or the trainer speak to the dog, or give it any attention -
they just chat to each other about the dog. |
| Behaviour |
Dog relaxes, wanders off to smell and explore
the environment. |
| Consequence |
There is a marked reduction in the dog's stress
levels. It feels safe as it is able to make sure there are no threats to
its safety. Also becomes slightly bored so that it is keen to do something
with the handler and trainer when it's name is called, and the harness
and lead are put on. |
| Triggers |
Owner puts the dog's harness and lead on as the helper puts the Dog-Games training equipment in the training
lane (eg start/finish poles; jumps; black rubber mat etc) |
| Behaviour |
Dog recognises these triggers as they are consistently used in it's Dog-Games
training. It becomes more focused and ready to "work". |
| Consequence |
Because of the consistency of these triggers at each session, the dog's
confidence in what is expected of it increases. This means that if it does
make a mistake it is far more able to cope with the slight setback, and
still wants to experiment to see how to get
its motivator. |
| Triggers |
In Recall and Bounce, the handler turns his back on the dog. |
| Behaviour |
Dog realises that there is no eye contact with the handler and accompanies
the helper down the training lane to the 51ft/15.3m marker. |
| Consequence |
The dog knows the Game will only start when the handler turns round and
gives the signal/command (see below) for the dog to run back to it. It is
this consistent signal/command of the handler that is the primary trigger
for the dog to do the Game. |
| Triggers |
At the end of the training session the dog is quietly led out of the compound
on its lead by the owner. He does not give it any commands or try to interact
with the dog. |
| Behaviour |
Dog is able to sniff and explore in a quiet spot - away from the training
area, the other dogs and any other distractions. Another option handler's
have is to put the dog in it's well ventilated car to rest. |
| Consequence |
Dog has the opportunity to retain what it has just learnt in its long
term memory. This is called Latent Learning, and is how all dogs build up the links
between Trigger, Behaviour and Consequence. |
Here is a list giving some examples of the different types of
triggers that can influence dogs' behaviour and associations in its
everyday life.